Tuesday, August 25, 2009

The Breeders Notes

The DCist writeup of the Breeders show Friday night at the Black Cat pretty much covers everything (much better pictures, too). Just a few things:

* Had to drive through some fairly torrential rain on the toll road to get there (microburst-y stuff, intense but it cleared up by the time I got on 66). People were going 40 on the highway. It was dicey at times.

* Got good parking just around the corner and got in a bit before they opened the upstairs doors. I got a beer in the Red Room and watched the neat, orderly queue, which featured many folks who had obviously first seen them in the 90s.

* Despite my Tweet early on, it did get pretty full, and might have even sold out.

* The band was solid. They seemed like they were having a lot of fun, too.

* Did not realize at the time that substitute bassist Josephine Wiggs was in the original band, nor that she was also one half of Dusty Trails (a CD I picked up from the 88 cent bin at Sounds on St. Marks a long time ago, and that I listen to a lot)

* Did not get any good photos; was a little too far back. They were also enforcing the "no video" policy with a strobing flashlight (which I was tempted to counter with my own, but didn't)

IMG_1571
The Breeders' Kelley Deal on violin, Josephine Wiggs on bass.

* Was gratified that they got Cannonball out of the way early, even if it is a favorite. Hate to see signature songs cloistered away in encores. 9 seconds of it:



* As noted, stood next to some variety of man-child who felt it necessary to incessantly yell "Kelley!!!" as if she had forgotten her name, or was fending off the end of the world.

* They did leave us wanting more, in that the encore was a little lacking. But it was a good show.

Wednesday, August 19, 2009

Upcoming Things, Starting... NOW

Here's another edition of stuff that's going on, some of which I might go to, others that simply signify that I'm an interesting, multi-faceted cosmopolitan with eclectic tastes, and not an aging surburban homebody:

* The upcoming social media stuff I wrote about in the Network Solutions blog; I won't repeat it all here, except to say that tonight is the Washington Blogger Meetup, 7pm at Madam's Organ (2nd floor.)

I should also make it to TechCocktail DC 6 (8/27); CongressCamp (9/12-13); and probably a few other things that pop up, like the CrisisCampDC meetup at Whitlow's (Saturday, 8/22, 11am... brunch?), Web Content Mavens, and so forth.

* However, I'm not as confident about making it to any of the DC Beer Week events (or even the non-official extensions, like Brew at the Zoo, or even last night's Terrapin beer tasting at Galaxy Hut).

Concerts

* Friday, August 21: The Breeders at the Black Cat. I didn't make the show the last time they hit DC, though when I made noise about it, a startling number of people said "Breeders? Who are they?"

* Wednesday, September 2: Apopytgma Berzerk at the 9:30 Club. I forget where I'd heard of them, only that I'd had the band written on the post-it note in my wallet that used to serve as my used-CD watchlist. I just have one of their early album, but it's good, though their Wikipedia entry suggests they've shifted styles as well as lineups, but who knows.

* Sunday, September 13: Adams Morgan Day Festival. It's on the same day as the second day of CongressCamp; maybe make it a twofer.

* Friday, September 18: Moby, late show at the 9:30 Club. Hrm.

* Wednesday, September 23: KMFDM at the 9:30 Club. I'm not the hugest industrial fan, but I do have a few of their albums (I would get into moods every once in a while.)

October has a bunch of other stuff, including the Raveonettes, Mike Doughty, Crafty Bastards and the Dulles Plane Pull, but all that will come later.

Saturday, August 15, 2009

An Afternoon of Mild Disappointments

After a haircut this morning (not disappointing), I went to see District 9. I liked it (especially the parts where the bad guys go *splash*) but I was mildly disappointed by it, mostly because it had been hyped so much and I went in with really high expectations.

Parts of it were uneven, and parts of it felt like a standard buddy movie (even with aliens, it's fairly well-trodden ground). Everyone was interested in collecting and using the alien weapons (robot fighting suits!) except the aliens themselves, which was odd, though I guess an alien uprising would have been a different allegorical movie. And the The Nigerian gangsters felt like they were spliced into the plot to provide a convenient device.

Overall, the plot left a lot unexplained, in a very unsatisfying way. At least with Alien Nation (to which this movie owes a lot), we knew the Tenctonese aliens were slaves, which is why they couldn't go home. In District 9, the aliens have the means to go home -- one really smart prawn has been hiding the key to their return for 20 years, and they even have the fuel -- albeit in a form they need to furtively scavenge and refine -- like meth cookers -- from recovered bits of their own technology.

Anyway, it seems fairly well set up for a sequel. District 10, anyone?

Afterwards, I stopped by Reston Town Center to visit the new Apple Store. Though I missed the grand opening festivities, it was still loud and crowded. This one, I didn't have big expectations for -- after all, it's just an Apple store -- but it's also disconvertingly small. Narrow. Especially when compared to the nearby stores in Arlington and Tysons Corner. It doesn't take up the entire former Eddie Bauer store space (there's another store next door).

Then I stopped by The Counter for a burger. The space is shiny and nice, the staff is friendly, they have beer, and the burger is... average. Maybe "solid" is a better word. I would say overpriced.

The fries are shoestring style and good, though I guess I'm a french fry philistine -- my favorite is still the heavily-seasoned kind that come frozen in an institutional-sized bag.

Anyway, here's a cameraphone picture:

2009_08_15-counter-burger

I still haven't been to Ray's Hell Burger yet, so the best I've had around here is still Joe's Burgers in McLean.

Tuesday, August 04, 2009

Wanted: A Dumb Crisis Manager; Plus, Reviewing The Colony, Episodes 1 & 2

Ever since CrisisCamp, I've been mulling over ways we can leverage pop culture depictions of crises to get people thinking and doing more for their personal disaster preparedness. As we've seen, throwing preparedness guides up on Ready.gov just isn't doing it -- we can argue about why elsewhere, though I think it's because ready.gov gets us thinking about preparedness in the "scary way we prefer not to think about," as opposed to the "scary way that entertains us" that we see in pop culture.

Pop culture is awash in constant crises, ranging from earthly disasters like fire, flood, earthquake, tornado, hurricane, and pandemic; celestial hazards like meteors, comets, and asteroids; and man-made disasters running the gamut from terrorist attack, dirty bomb, biological warfare, all the way up to total nuclear holocaust and post-apocalyptic aftermath.

And of course, we can't forget zombie attack, alien invasion, robot uprising and every other monster incarnation.

Because pop culture crises are ultimately entertaining and diverting, people are more willing to engage them. So what can we do to leverage the power of pop culture depictions of crises?

Enter the Dumb Crisis Manager
One thing we can do, of course, is comment on how crises, disaster preparedness, and crisis response are depicted in TV and movies. Basically, I'm talking about trying to recreate Phil Plait, whose Bad Astronomy site rose to prominence by highlighting bad (and good) depictions of science and astronomy in TV and movies, and creating a personality who can authoritatively talk about these issues.

I'm pretty sure that person isn't me. And it may not be a single person. But I'll fill in until someone else steps up.

The Colony, Episode 1 (a.k.a. Real World: Thunderdome)
Right now, I'm two episodes into The Colony on Discovery. I don't think I'll make it to the third. Originally, I thought it might be interesting way to show useful survival skills (at least for the immediate aftermath period), but it's pretty clear now that it's basically Junkyard Wars-style engineering challenges, with a some fake Mad Max thrown in.

The problem I have with reality TV in general is that it's manufactured drama, and this is especially telling with The Colony: There's no prize at stake (that we know of), no one's getting kicked off the show, and there's no "game," so why do these folks insist on acting like typical reality TV meatheads? Worse, why make a show of swinging around sticks and pipes to fend off scavengers, intruders, motorcycle marauders (a recurring theme) -- did they sign a particularly permissive waiver that said they were participating in blood sport? It's just silly.

Anyway, here are the skills they show off in the opening episode. (The participants are foot-mobile, so they have no personal supplies to speak of -- no real lessons to be learned there):

Skill: Looting, fending off other looters: Useful as it may be (in the "collapse of civilization" scenarios that gets TEOTWAWKI types all hot and bothered), I would suggest that "grab anything that's not nailed down" isn't really a skill that needs to be taught.

Skill: Water Filtration: They gave a cursory demonstration of how to filter water through buckets with alternating layers of sand and charcoal, which was good. However, they glossed right over the post-filtration boiling part, though which was bad. Very bad. And even after that, I don't know that I would trust water from the LA River.

Reality TV moment: One of the early Survivors (maybe the first?) featured a conveniently-placed "natural" container of sketchy-looking standing water. Some of the cast worried about brain parasites and such, but the gameplayers realized that the show's producers wouldn't have provided water that they couldn't drink. So the reality TV safety net is in effect. Witness the disclaimer at the end of The Colony credits:

IMG_1476
"The participants in "The Colony" experiment are presented with situations that were created by the producers. They receive support from off-camera experts when their health or safety may be in danger. Viewers should not attempt ot engage in the activities depicted in this experiment."

Skill: Flushing a toilet with a bucket: Really? Really? This is a big deal? Not only is it completely obvious to anyone whose water's even gone out (even briefly), but wasting gallons of potable water to flush toilets, instead of setting up a latrine in a corner of that big-ass compound of theirs, is idiotic.

Reality TV moment: Picking up sticks, pipes, and other beating implements to fend off a night-time intruder. Or else, you could, you know, have the cameramen shine their lights at them?

Reality TV moment: The addition of the second group of survivors. Again, if you see a group of people with a camera crew, it's a pretty safe bet you can let them in. At least one guy (the contractor who's also an ex-con) had a pocketknife on him.

Supplies so far:
* Food: Canned, other relatively shelf-stable stuff. Could go into more detail. (e.g. how peanut butter is a good energy food). Haven't introduced any annoying food preferences or allergies, fortunately.

* Flashlight. Looked like a standard 2-D incandescent.

Skills Challenge: Lighting. Good thing they just happened to have that bank of batteries and inverter, eh?

Skills Challenge: Water cistern with semi-permanent filtration system, budgeting 1 gallon/per person/day.

Reality TV moment: The cast is really engineer / mechanic heavy. They really should have included more deadweight -- even their IT guy came up with the water filtration method.

Skills Challenge: Rainwater collection. Wow, they discovered the rainwater drain pipe just as it starts raining. Oh, no: time pressure! What a coincidence.

Reality TV moment: Wouldn't be reality TV without blurred out genitals now, would it?

Summary: The first episode set the stage -- looting, motorcycle marauders, engineers gone wild. It gets worse in the next episode...

************************
The Colony, Episode 2:

Reality TV moment: Oh, look -- a conveniently-unopened crate. Good news: It's filled with tools. Bad news: They're cheap-ass Harbor Freight tools. I guess Survivors... er, sorry, "Colonists" can't be choosers.

WTF moment: You know, people were able to do work before power tools. I, myself, used hand saws and a hand-drill back in shop class. Just wanted to point that out, in case you're ever faced with a choice between recharging your reciprocating saw vs. keeping the lights on in a survival situation.

Reality TV moment: Yeah, they're setting up cranky old guy for a conflict / redemption arc. At least in the first episode we learned he was having coffee / booze / tobacco withdrawal.

WTF moment: They move a step beyond looting, to actually stealing from other refugees. And look, they're getting fake worked up over fake danger from the fake motorcycle marauders (who, in voiceover, we learn can't actually hurt the Survivors... er, "Colonists", but they don't know that... DUM-DUM-DAAAAA)

WTF moment: Oh look, a conveniently-placed oxy-acetylene torch.

Summary: As you can see, not much in the way of usable skills here, even more contrived Junkyard Wars projects, and even more contrived reality TV conflict. The talking head interludes add psychobabble and nothing else. And if that gassified wood-powered generator actually worked (without the magic of television), I'll drink some of that LA River water.

That's it, nothing more to see here. I'm outta here.